I build the technology behind creative work. Real-time graphics, production tools, interactive experiences, and everything in between.
For 19 years I've worked at the intersection of design and engineering, building pipeline architecture, artist-facing tools, and interactive systems for studios and brands. From Metal shaders to web platforms to AR experiences, I go wherever the interesting problems are.
Apple, Airbnb, Facebook, Instagram, Microsoft, Verizon, Hulu, DirecTV, Motorola, NBCSN, Starz, Thomson Reuters, Twitter, UCLA, 3M, and others.
APPLE – CONTRACT CREATIVE TECHNOLOGIST
Built real-time visual prototypes using Metal and Swift for R&D explorations. Worked directly with designers, artists, and engineers to develop shader-driven experiences and creative tools, translating design intent into interactive graphics.
BUCK – DIRECTOR OF CREATIVE TECHNOLOGY
Built and led BUCK's creative technology team from 5 to 20 people. Defined technology strategy across the studio's commercial, film, and interactive work for clients including Facebook, Instagram, Verizon, and Airbnb. Shipped AR experiences, real-time installations, and web platforms while developing the studio's internal data systems, pipelines, and production tools.
BUCK – CREATIVE TECHNOLOGIST
Built Instagram AR filters using SparkAR and GLSL that reached millions of users. Developed AR applications and prototype games in Unity. Created VFX and motion graphics shots for commercial productions using Houdini and After Effects.
FUSEPILOT – INDEPENDENT CREATIVE TECHNOLOGIST
Ongoing independent practice. Built custom websites, software products, and commercial plugins for After Effects and Figma. Created motion graphics and VFX for film and commercial productions. Developed pipeline tools and integrations for creative studios.
EARLIER
Available for contract and full-time roles in creative technology, real-time graphics, and technical leadership. Get in touch